How to Play Royal Smash!
Aim at a useful contact point, fire and let the structure react. Read the objective and remaining shots before you commit to another attempt.
Read the board before touching the cannon
Start by identifying the active platform and the objects placed on it. Separate foreground pieces from structures behind them, and look for the points where the upper layers meet their supports. The goal is not to memorize a category for every tower. It is to understand how a disturbance in one place might affect the rest. A clear view of the first contact point is more useful than an elaborate plan based on a target hidden behind another object.
Check the objective and shot counter as part of the same inspection. The game screen tells you what the current stage expects and how many attempts remain. Do not infer completion from a dramatic animation alone. Some pieces may still be supported after the main tower falls, and the end-of-level screen is the practical confirmation that the objective has been met.
Use the tutorial to learn the release gesture
Follow the introductory instruction inside your installed version for aiming and firing. The store describes simple controls and a cannon whose angle and power shape the shot. That does not mean every screen location is a separate button, or that rapid tapping makes the ball stronger. Make a deliberate aim, use the shown firing gesture and observe where the cannonball first touches the structure.
On a small screen, avoid letting your finger hide the area you need to inspect. If you cannot see the target clearly, release the screen interaction according to the tutorial and look again before committing. Device shape and display settings can change how a recorded gesture appears. Copy the intended contact point from a video rather than trying to reproduce an exact pixel coordinate.
Think through the first collision
A direct hit can push an object, disturb a support or transfer movement into a neighboring piece. Look for a likely route through the stack. A useful opening does not always hit the center: a side support may have room to move while a central mass remains braced. Equally, a low shot can fail if the line reaches an outer object that absorbs the impact before the intended support.
This is why an unsuccessful shot still contains information. Watch which piece moved first and which piece stopped the movement. If the upper layers stayed stable, ask whether they remained supported somewhere else. If debris fell away from the main stack, ask whether a different contact direction could carry the force inward. Use the visible result to decide the next experiment.
Let the physics finish its work
Once the ball lands, watch the whole platform. A leaning stack, rolling cylinder or sliding remnant can continue moving after the main burst of animation. Waiting gives those contacts time to resolve. It also prevents a follow-up shot from going toward a target that has already moved. There is no need to impose a fixed pause in seconds on every layout; wait until you can read the remaining structure clearly.
When watching a video, pay attention to moments when the creator does nothing. Those pauses can be part of the route. A recording played quickly can make a multi-stage collapse look instantaneous, so use the playback controls to inspect the interval. If your game is temporarily slow, let it settle before copying a timing-sensitive shot.
Plan cleanup from the current position
After the largest collapse, inspect what still touches the platform. Prioritize supported targets rather than moving fragments that are already on their way down. A smaller remnant may have a different balance from the original tower, so do not keep shooting the old opening out of habit. Choose the next contact based on the new shape and the ammunition that remains.
If the game has not marked the level complete, look around the platform for an isolated object before concluding that the result is broken. Read the current objective again. A video can help you notice a small surviving piece, but only when its starting arrangement matches yours. Avoid spending an optional item until you understand what is actually left to accomplish.
Use retries and guides together
A useful retry has a specific question: will a lower hit release the stack, will a clearer line reach the inner target, or will a longer pause avoid an unnecessary shot? Change one decision and compare the first few moments. Keeping the rest of your approach consistent helps you learn from the difference. Repeated firing without observation makes it much harder to identify the cause.
For a walkthrough, choose the displayed level number and compare the platform, object shapes and obstacles. Existing stages can be retuned by updates. If the layout matches, watch one shot, reproduce it and wait before moving on. If the layout differs, use the general aiming principle cautiously and browse nearby recordings for a closer visual match. Never assume the guide index is a fixed total for the game.